http://www.youtube.com/watch?v=fqSO-GA53AM
Developer Arkane Studios is kicking off the final month before release with a video (part 1 in a series) that talks a little bit about the inception of Dishonored. While we’ve seen copious amounts of footage detailing the ways in which Dishonored caters to a wide variety of playstyles, oftentimes it’s a little more compelling to hear the developers explain their design decisions themselves.
One of the more interesting things that Dishonored offers players is the opportunity to experiment within a linear space. Typically a game like this would provide an open-world sandbox, and let the player dictate how they want to use the various powers they are provided.
In Dishonored, however, that variation comes in the combination of those powers, and the decisions the player makes. For example, the game can be played without every killing a single soul, save for each mission’s main ...
Click to continue reading ‘Dishonored’ Developer Diary: Creating a Supernatural Assassin’s World